﻿using UnityEngine;

namespace PerfAssist.Common.Editor
{
    public class PAEditorConst
    {
        public const int BAD_ID = -1;

        public const string MenuPath = "Window/PerfAssist";
        public const string DemoTestPath = MenuPath + "/Demos and Tests";
        public const string DevCommandPath = MenuPath + "/Dev Command";

        public static readonly Color TitleColor = new Color32(38, 158, 111, 255); // basically green
        public static readonly Color TitleColorSelected = new Color32(19, 80, 60, 255); // dark green

        public static readonly Color SelectionColor = new Color32(62, 95, 150, 255);
        public static readonly Color SelectionColorDark = new Color32(62, 95, 150, 128);
        public static readonly string BytesFormatter = "<fmt_bytes>";
    }
}